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4×4矩陣式鍵盤識別技術(shù)
4×4矩陣式鍵盤識別技術(shù)
 更新時(shí)間:2008-7-27 16:16:15  點(diǎn)擊數(shù):2
【字體: 字體顏色
4×4矩陣式鍵盤識別技術(shù)

                   桂林電子工業(yè)學(xué)院  孫安青

1. 實(shí)驗(yàn)任務(wù)

如圖4.14.2所示,用AT89S51的并行口P14×4矩陣鍵盤,以P1.0P1.3作輸入線,以P1.4P1.7作輸出線;在數(shù)碼管上顯示每個(gè)按鍵的“0F”序號。對應(yīng)的按鍵的序號排列如圖4.14.1所示

4.14.1

2. 硬件電路原理圖

4.14.2

3. 系統(tǒng)板上硬件連線

(1.       把“單片機(jī)系統(tǒng)“區(qū)域中的P3.0P3.7端口用8芯排線連接到“4X4行列式鍵盤”區(qū)域中的C1C4 R1R4端口上;

(2.       把“單片機(jī)系統(tǒng)”區(qū)域中的P0.0/AD0P0.7/AD7端口用8芯排線連接到“四路靜態(tài)數(shù)碼顯示模塊”區(qū)域中的任一個(gè)ah端口上;要求:P0.0/AD0對應(yīng)著a,P0.1/AD1對應(yīng)著b,……,P0.7/AD7對應(yīng)著h。

4.  程序設(shè)計(jì)內(nèi)容

(1.       4×4矩陣鍵盤識別處理

(2.       每個(gè)按鍵有它的行值和列值 ,行值和列值的組合就是識別這個(gè)按鍵的編碼。矩陣的行線和列線分別通過兩并行接口和CPU通信。每個(gè)按鍵的狀態(tài)同樣需變成數(shù)字量“0”和“1”,開關(guān)的一端(列線)通過電阻接VCC,而接地是通過程序輸出數(shù)字“0”實(shí)現(xiàn)的。鍵盤處理程序的任務(wù)是:確定有無鍵按下,判斷哪一個(gè)鍵按下,鍵的功能是什么;還要消除按鍵在閉合或斷開時(shí)的抖動。兩個(gè)并行口中,一個(gè)輸出掃描碼,使按鍵逐行動態(tài)接地,另一個(gè)并行口輸入按鍵狀態(tài),由行掃描值和回饋信號共同形成鍵編碼而識別按鍵,通過軟件查表,查出該鍵的功能。

5. 程序框圖

 

 

6. 匯編源程序

KEYBUF    EQU 30H

            ORG 00H

START:      MOV KEYBUF,#2

WAIT:  

            MOV P3,#0FFH

            CLR P3.4

            MOV A,P3

            ANL A,#0FH 

            XRL A,#0FH

            JZ NOKEY1

            LCALL DELY10MS

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY1

            MOV A,P3

            ANL A,#0FH

            CJNE A,#0EH,NK1

            MOV KEYBUF,#0

            LJMP DK1

NK1:        CJNE A,#0DH,NK2

            MOV KEYBUF,#1

            LJMP DK1

NK2:        CJNE A,#0BH,NK3

            MOV KEYBUF,#2

            LJMP DK1

NK3:        CJNE A,#07H,NK4

            MOV KEYBUF,#3

            LJMP DK1

NK4:        NOP

DK1:   

            MOV A,KEYBUF

            MOV DPTR,#TABLE

            MOVC A,@A+DPTR

            MOV P0,A

 

DK1A:       MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JNZ DK1A

NOKEY1:

            MOV P3,#0FFH

            CLR P3.5

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY2

            LCALL DELY10MS

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY2

            MOV A,P3

            ANL A,#0FH

            CJNE A,#0EH,NK5

            MOV KEYBUF,#4

            LJMP DK2

NK5:        CJNE A,#0DH,NK6

            MOV KEYBUF,#5

            LJMP DK2

NK6:        CJNE A,#0BH,NK7

            MOV KEYBUF,#6

            LJMP DK2

NK7:        CJNE A,#07H,NK8

            MOV KEYBUF,#7

            LJMP DK2

NK8:        NOP

DK2:   

            MOV A,KEYBUF

            MOV DPTR,#TABLE

            MOVC A,@A+DPTR

            MOV P0,A

 

DK2A:       MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JNZ DK2A

NOKEY2:

            MOV P3,#0FFH

            CLR P3.6

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY3

            LCALL DELY10MS

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY3

            MOV A,P3

            ANL A,#0FH

            CJNE A,#0EH,NK9

            MOV KEYBUF,#8

            LJMP DK3

NK9:        CJNE A,#0DH,NK10

            MOV KEYBUF,#9

            LJMP DK3

NK10:       CJNE A,#0BH,NK11

            MOV KEYBUF,#10

            LJMP DK3

NK11:       CJNE A,#07H,NK12

            MOV KEYBUF,#11

            LJMP DK3

NK12:       NOP

DK3:

            MOV A,KEYBUF

            MOV DPTR,#TABLE

            MOVC A,@A+DPTR

            MOV P0,A

 

DK3A:       MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JNZ DK3A

NOKEY3:

            MOV P3,#0FFH

            CLR P3.7

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY4

            LCALL DELY10MS

            MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JZ NOKEY4

            MOV A,P3

            ANL A,#0FH

            CJNE A,#0EH,NK13

            MOV KEYBUF,#12

            LJMP DK4

NK13:       CJNE A,#0DH,NK14

            MOV KEYBUF,#13

            LJMP DK4

NK14:       CJNE A,#0BH,NK15

            MOV KEYBUF,#14

            LJMP DK4

NK15:       CJNE A,#07H,NK16

            MOV KEYBUF,#15

            LJMP DK4

NK16:       NOP

DK4:   

            MOV A,KEYBUF

            MOV DPTR,#TABLE

            MOVC A,@A+DPTR

            MOV P0,A

 

DK4A:       MOV A,P3

            ANL A,#0FH

            XRL A,#0FH

            JNZ DK4A

NOKEY4:

            LJMP WAIT

DELY10MS:

            MOV R6,#10

D1:         MOV R7,#248

            DJNZ R7,$

            DJNZ R6,D1

            RET

TABLE:      DB 3FH,06H,5BH,4FH,66H,6DH,7DH,07H

            DB 7FH,6FH,77H,7CH,39H,5EH,79H,71H

            END

7. C語言源程序

#include <AT89X51.H>

unsigned char code table[]={0x3f,0x06,0x5b,0x4f,

                            0x66,0x6d,0x7d,0x07,

                            0x7f,0x6f,0x77,0x7c,

                            0x39,0x5e,0x79,0x71};

unsigned char temp;

unsigned char key;

unsigned char i,j;

 

 

void main(void)

{

  while(1)

    {

      P3=0xff;

      P3_4=0;

      temp=P3;

      temp=temp & 0x0f;

      if (temp!=0x0f)

        {

          for(i=50;i>0;i--)

          for(j=200;j>0;j--);

          temp=P3;

          temp=temp & 0x0f;

          if (temp!=0x0f)

            {

              temp=P3;

              temp=temp & 0x0f;             

              switch(temp)

                {

                  case 0x0e:

                    key=7;

                    break;

                  case 0x0d:

                    key=8;

                    break;

                  case 0x0b:

                    key=9;

                    break;

                  case 0x07:

                    key=10;

                    break;

                }

              temp=P3;

              P1_0=~P1_0;

              P0=table[key];

              temp=temp & 0x0f;             

              while(temp!=0x0f)

                {

                  temp=P3;

                  temp=temp & 0x0f;             

                }

            }

        }

 

      P3=0xff;

      P3_5=0;

      temp=P3;

      temp=temp & 0x0f;

      if (temp!=0x0f)

        {

          for(i=50;i>0;i--)

          for(j=200;j>0;j--);

          temp=P3;

          temp=temp & 0x0f;

          if (temp!=0x0f)

            {

              temp=P3;

              temp=temp & 0x0f;             

              switch(temp)

                {

                  case 0x0e:

                    key=4;

                    break;

                  case 0x0d:

                    key=5;

                    break;

                  case 0x0b:

                    key=6;

                    break;

                  case 0x07:

                    key=11;

                    break;

                }

              temp=P3;

              P1_0=~P1_0;

              P0=table[key];

              temp=temp & 0x0f;             

              while(temp!=0x0f)

                {

                  temp=P3;

                  temp=temp & 0x0f;             

                }

            }

        }

 

      P3=0xff;

      P3_6=0;

      temp=P3;

      temp=temp & 0x0f;

      if (temp!=0x0f)

        {

          for(i=50;i>0;i--)

          for(j=200;j>0;j--);

          temp=P3;

          temp=temp & 0x0f;

          if (temp!=0x0f)

            {

              temp=P3;

              temp=temp & 0x0f;             

              switch(temp)

                {

                  case 0x0e:

                    key=1;

                    break;

                  case 0x0d:

                    key=2;

                    break;

                  case 0x0b:

                    key=3;

                    break;

                  case 0x07:

                    key=12;

                    break;

                }

              temp=P3;

              P1_0=~P1_0;

              P0=table[key];

              temp=temp & 0x0f;             

              while(temp!=0x0f)

                {

                  temp=P3;

                  temp=temp & 0x0f;             

                }

            }

        }

 

      P3=0xff;

      P3_7=0;

      temp=P3;

      temp=temp & 0x0f;

      if (temp!=0x0f)

        {

          for(i=50;i>0;i--)

          for(j=200;j>0;j--);

          temp=P3;

          temp=temp & 0x0f;

          if (temp!=0x0f)

            {

              temp=P3;

              temp=temp & 0x0f;             

              switch(temp)

                {

                  case 0x0e:

                    key=0;

                    break;

                  case 0x0d:

                    key=13;

                    break;

                  case 0x0b:

                    key=14;

                    break;

                  case 0x07:

                    key=15;

                    break;

                }

              temp=P3;

              P1_0=~P1_0;

              P0=table[key];

              temp=temp & 0x0f;             

              while(temp!=0x0f)

                {

                  temp=P3;

                  temp=temp & 0x0f;             

                }

            }

        }

    }

}

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